Greetings. I am Daniel.
I have been programming videogames as a hobby since the late 90s. I've used C++ with SDL, DirectX C++, Unreal Engine 4, Unity 5, and currently using Godot 4.5.
I often make prototypes and never touch them again.
Most recently, I've been working on Reign's Fall, a proto-typed attempt at building a card based SNES-era Final Fantasy combat system in Godot.
March 2025, I made Arya Type, a shoot-em-up inspired by the SNES game, Super R Type.
Werps, a basic 2D platformer controller in Godot 4.3.
Revenge of the dudes, a beat-em up prototype put together in a weekend using Unreal Engine.
Roundabounce, a top-down, physics-based pinball/pool-style game built in Unity 3d built for the PitiIT Community Jam #2. This one's due for being remade in Godot.