Greetings. I am Daniel.
I have been programming videogames as a hobby since the late 90s. I've used C++ with SDL, DirectX C++. Unreal Engine 4, and I currently use Unity.
Check out my demo for Roundabounce, a top-down, physics-based pinball/pool-style game built in Unity 3d built for the PitiIT Community Jam #2: